Written natively in Go with zero external runtime bloat. Designed to run smoothly in a terminal split pane or background window, sneedBot simulates non-blocking real-time combat, multi-zone exploration, dynamic lifesteal, and permanent statistical progression.
Differential double-buffered screen rendering for smooth, flicker-free companion gameplay.
_______ _
| | ___ \ | |
___ _ __ ___ ___ __| | |_/ / ___ | |_
/ __| '_ \ / _ \/ _ \/ _ | ___ \/ _ \| __|
\__ \ | | | __/ __/ (_| | |_/ / (_) | |_
|___/_| |_|\___|\___|\__,_\____/ \___/ \__|
Engineered for reliability, zero runtime dependencies, and deeply rewarding incremental progression.
Combat runs entirely on isolated background goroutines using buffered event channels. Browse menus, upgrade stats, or leave it in a split terminal without interrupting the encounter cycle.
β‘ CRIT! scalingTravel across 4 distinct biomes, each featuring level requirements and dynamic monster pools. Enemies spawn according to distinct weight algorithms with rare, high-value adversaries.
Track undiscovered enemies with the completionist ??? fog-of-war system. Inspect career dossiers, defeat counters, full monster profiles, and lifetime currency audit balances.
Accumulate 4 currencies (Iron, Silver, Gold, Tickets) to permanently boost 8 character attributes up to Level 99 across a 5-tier Companion Cost Curve.
Custom differential screen renderer compares frame buffers and redraws only modified lines via ANSI escape sequences (\033[H, \033[K), completely eliminating screen flicker.
Multi-slot character manager with zero-corruption atomic write guarantees. Character files are digitally signed and verified with salted HMAC-SHA256 checksums to protect against tampering.
.tmp → .bak → .json pipelineDynamic monster spawning, progressive level gating, and rewarding exploration.
Peaceful sunlit plains teeming with Field Rats, Scout Goblins, and wild beasts. Baseline farming for Iron and early experience.
Overgrown ancient woodlands sheltered by thick shadowy canopies. Introduces Shadow Bats and Sprout Treants with innate lifesteal.
Subterranean stone crypts echoing with caustic slimes, cave bats, and ancient stone golems. Heavy Silver rewards and tougher encounters.
Brutal proving grounds where seasoned warriors duel to the death. Elite arena champions dropping coveted Gold and prestige resources.
The sneedBot core game repository is currently kept private while combat balance, economy curves, and world expansions undergo internal testing. Public release milestones and binary downloads will be announced upon reaching stable beta.
The dedicated duo driving sneedBot development forward.
Lead Developer
Architected the non-blocking engine and differential TUI. Did all the actual work.
Human Resources
Morale officer, emotional support, quality assurance, and snack supply manager.